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Fostering Active Prolonged Engagement: The Are of Creating APE Exhibits
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A Capsule Summary of APE Exhibit Development

The aim of APE exhibits is to shift the role of the visitor from recipient to participant.

The visitor is a participant (with the museum and with other visitors) in the generation of activities, questions, and explanations related to engaging phenomena.

Leading Observational Indicators

  • Visitors spend more time at exhibits.
  • Visitors ask and pursue questions not mentioned in the label and/or give other indications that they are not fully reliant on the authority of the museum.
  • Visitors ask a certain class of questions including "How can I get it to...?" and "What if I...?" as opposed to "Why does it...?"
  • Visitors engage in conversations or provide other indications that they are inquiring, exploring, playing, observing, or contemplating.
  • Visitors' interaction with phenomena is not halted by requests for authority.
  • Visitors leave for extrinsic, rather than intrinsic, reasons.

Process Strategies

General:

  • Use evidence of formative evaluation.
  • Make affordances both transparent and minimal.
  • Nail initial engagement.

Specific to APE exhibits:

  • Observe visitor behavior through video and interviews.
  • Use "Gang of 6" (iterative meetings of developers, scientists, and project staff) to follow and inform exhibit progress.
  • Anticipate or discover visitors' questions and provide visitors with the tools to explore their questions without overwhelming them with options.
  • Try exhibits that:
    - reveal the aesthetics underlying a phenomenon;
    - provide opportunities for visitors to enjoy the pleasures of creation;
    - present remarkable mechanisms;
    - pose challenges or puzzles that are solved by the activity.
  • Avoid cognitive conflict and other dead ends.
  • Reduce the role of authority by minimizing guidance without introducing frustration — find the balance.

Some Criteria for Selecting Phenomena (Descriptive not Prescriptive)

General:

  • Phenomenon interests exhibit developer so that the exhibit developer goes through an exploratory process.
  • Phenomenon should be compelling and resetable.
  • Is the phenomenon manipulable?

Specific to APE exhibits:

  • Look for phenomena with a variety of interactions and results.
  • Avoid dead-end phenomena.
  • Consider rebuilds — we already have some information.
  • Aesthetics may reduce the desire for authoritative explanation.
  • Can I imagine multiple intellectual paths of some nature (e.g. branching)?

Design Strategies:

  • Create multiple stations to encourage ownership through visitor control.
  • Provide multiple entry points.
  • Provide participatory activities for those not directly controlling the exhibit ( "Waiting Area").
  • Create conducive environment: walls, benches, lighting, noise control, etc...
  • Use graphics to minimize the role of authority and guide visitor to "Part B":
    - Utilize challenges and competition;
    - Embed part of explanation in hints or suggestions;
    - Indicate activity by phrasing of the exhibit title (i.e. Watch Water Freeze);
    - Experiment with minimal explanation.
         
  • Use high level of iteration — try, try, and try again.
   

 

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  About the APE Workshop
  Project Summary
  Participants
  Workshop Presentation
   

The APE workshop, hosted by the Exploratorium on September 22-24, 2004, convened 30 museum professionals from around the world to learn about the results of the APE Project and explore design strategies for incorporating APE into exhibit projects in their museums.

 

 

 
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