Exploratorium
 
For Immediate Release
February 1, 2002
Images Available
Contact:
Linda Dackman 415. 561. 0363
Leslie Patterson 415. 561.0377

 

Teleopolis
2nd Wednesdays Art Series at the Exploratorium
Co- Curated by Sponge
February 13, 7pm

In the past, being a part of a city required that you work, play, or other wise participate in the culture as a real live human being. Now, there are possibilities for us to be citizens of a city remotely. How does the fact that we can be avatars in our own cities (or adopted cities) affect the cultural fabric of the city itself? Or the fact that we can now exist in multiple cities at once? On Wednesday, February 13 at 7pm, the Exploratorium's 2nd Wednesdays series will explore our preconceived notions of cities and how those conceptions are being reevaluated based on the effects of media and technology. How do they alter the cities themselves? Can we have conversations with architecture? Can a city be made of icons, images and content? Can media pollute the city?

Teleopolis includes provoking artistic projects that redefine and question our roles as citizens and inhabitants of cities impacted by science and technology.

Featured Projects/Artists on Teleopolis include:

Hubbub by Dr. Sha Xin Wei
Hubbub is an investigation of how accidental and non-accidental conversations can be catalyzed in urban spaces by means of speech projected onto public surfaces. Hubbub installations may be built into a bench, in a bus stop, a bar, a cafe, a school courtyard, a plaza, and a park. As you walk by a Hubbub installation, some of the words you speak will dance in projection across the surfaces to the energy and prosody of your voice. The project capitalizes on recognition errors to give a playful character to the visual projection space.


Hubbub
treats speech as a computational substance for architectural construction, complementary to its role as a medium of communication. Success will be measured by the extent to which strangers who revisit a hubbub space begin to interact with one another socially in ways they otherwise would not. Hubbub is part of a larger cycle called Urban Ears, which explores how cities conduct conversations via the architecture of physical and computational matter.


Sauna 02
by Sponge

The urban environment is not only polluted by solid matter, waste and the fallout of unbridled consumption-it is also polluted by information and media. We are bombarded every second by electronic media-the average American sees over 20,000 logos per day. Meaning is firmly encoded and stamped into our collective consciousness by the persuasive rhetoric of marketing and design. In response to this over saturated landscape, the art collective of Sponge has created Sauna 02.


Sauna 02 is an environmental/architectural experiment. It invites an individual to pass through a contemplative space that will act as an antidote to the overstimulating sensorial pollutants of the modern city. Using the same media that is one cause of our over-saturated lives to create a restful environment, this micro-architectural space should act as a refreshment for the urban weary. In the Spring of 2002, Sponge will deploy several of these contemplative hybrid media environments in public urban spaces in San Francisco. Sponge will show one of the sauna models during the Teleopolis evening.


Icon City/Live Wired by Erik Adigard

A project that was originally produced for the SFMOMA exhibition Icons: Magnets of Meaning, Icon City is an interactive multimedia work that explores how cities have become media environments-shifting from the physical towards increasingly electronic, information saturated spaces. Through dense, rapid fire collages of graphic images and sound, Icon City examines the contemporary city as a space of navigation, similar to the web and the computer desktop.


Fauna 2.0 by Adrian Van Allen
Fauna 2.0 is an interactive installation that explores our cultural attitude towards the natural and urban worlds from a biotechnological perspective. The project consists of two parts (1) a collection of life-size models of transgenic taxidermy form creatures wearing clothing with integrated technology, accompanied by a text panel and (2) a user-controlled projection of 3-D Quick Time VR photographs of the creatures in various urban environments. Visitors will be able to view the physical prototypes of the creatures, read the accompanying text panel and see them integrated into different urban environments in the projection. Fauna 2.0 offers a forum for literal and mental; play with the concepts of natural vs. fabricated, real vs. unreal, possible vs. plausible.

Invisible Soup by Thom Faulders/Post Tool Design (David Karam and Gigi Obrecht)
The air is aflood with wavelengths. The very stuff that allows us to be 'online,' to be connected, anywhere at any time. This connectivity is afforded us by a congested allocation of frequencies under government administration, the effects of which we can only guess. Through this invisible world of wavelengths and frequencies, architect Faulders and designers Post Tool will construct a series of 'service balls' that monitor a few zones of space within the Exploratorium. When one of these "lines" is crossed by a visitor, a vibratory sound is amplified. These "lines" indicate hot spots. As they become randomly stimulated, groupings of sound form "in concert." Their activation shapes the environment in the Exploratorium through sound and hints at the secret world of transmissions.

Transit Time by Steve Wilson
Transit Time presents an "infomatic" digital media event based on the real time movement of buses and trains at the moment of viewing. Using the Web to extract data from the next bus system, it tracks the movements of all Muni light rail trains via GPS and advanced signaling.

The installation projects digital video and sound which change in real time based on the precise current position of Muni trains and buses. Each train and station has its own sound/video "signature" which develops with real movements in the city. The sounds include processed versions of sounds from the city, a range of spoken perspectives on the way transit affects life, and tonal compositions related to transit. The voices form a kind of oratorio. The video includes maps, city scenes, satellite maps, historical images, and other poetical reflections on transit. Viewers can pick which Muni line to focus on. The goal is to give visitors a feel for transit as the life pulse of the city. Another part of the event allows visitors to ride in a driver's and passenger seat which had been discarded from an old train. The resurrected seats vibrate in accordance with the real movements. When the real train stops, so do the vibrating seats in the gallery. The projected video matches what real riders on the train being tracked are seeing at that precise moment.

TeleActor by Ken Goldberg, Dezhen Song and others


The Tele-Actor Project
Remote-controlled robots have been used to replace humans in outer space and undersea. In this project, a human replaces the robot. A skilled human equipped with a wireless audiovisual system enables an online audience to collectively interact with a remote environment. The Tele-Actor combines five million years of human evolution with a new approach to audience participation. www.tele-actor.net

 

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The Exploratorium is located inside the Palace of Fine Arts in San Francisco's Marina District. Museum admission is as follows: Members FREE; Adults (18-64) $10.00; University Students (with ID) $7.50; Senior citizens (65+) $7.50; People with disabilities $6.00; Youth (5-17) $6.00; Children Under 4 FREE. First Wednesdays of the month FREE. The Exploratorium's winter hours, from Labor Day through Memorial Day, are TUESDAY THROUGH SUNDAY 10amÐ5pm (WEDNESDAYS UNTIL 9:00pm), CLOSED MONDAYS, except for most holidays. From Memorial Day through Labor Day, the Exploratorium is open SEVEN DAYS A WEEK, from 10amÐ6pm (Wednesdays until 9pm). The Exploratorium is wheelchair accessible. For information, call(415) EXP-LORE.

CONTACT: LINDA DACKMAN (415) 561-0363 / Leslie Patterson (415) 561-0377

 

Exploratorium
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Linda Dackman, Public Information Director (415) 561-0363