Found 0 - 10 results of 38 programs matching keyword "history of video games"
Join host Sarah Cahill as she interviews innovator, musician, and composer Roscoe Mitchell. Program 2 of the Resonance series at the Exploratorium. Exploratorium film by Lynn Rosen and Steve Giordano for KVOS-TV, Bellingham, Washington, 1974 As a part of the Exploratorium's opening ceremonies, Miwa Matreyek performed in our Outdoor Gallery on April 17, 2013. In her live performance, Matreyek interacted with beautifully expressed cinematic narratives that unfolded as wondrous journeys, exploring nature and the human imagination.
In this historical video from 1996, which was originally made for a museum floor installation, we learn about both the Palace of Fine Arts and the roots of the Exploratorium. This piece mixes footage from films in the Exploratorium's collection and interviews with historians, architects, and museum staff. In 1997, the Exploratorium opened the Phyllis C. Wattis Webcast Studio on the museum floor, linking Internet users to live museum events and to live events at remote locations. In this video you can explore the early days of webcasting at the Exploratorium. Exploratorium composer Wayne Grim used the video of the transit to create a sound composition in real time. As the video signal was received by Wayne's computer, a program he wrote converted the signal into a unique aural experience. http://www.waynegrim.com
Originally produced for NOVA in 1982, Jon Else's film, "Palace of Delights" takes a look behind the scenes at the Exploratorium in action. Dr. Frank Oppenheimer discussing the origins of the Exploratorium Explainer Programs. Like the Golden Gate Bridge, San Francisco's cable cars are world-renowned as emblems of our city. Join us for a ride down Hyde Street as we investigate what makes these historic cars go—and more importantly, stop—on the steep hills of San Francisco.
To learn more visit the Cable Car Museum website: http://www.cablecarmuseum.org/index.html
This magical piece integrates live performance and projected animation. As artist Miwa Matreyek moves behind the screen, her shadow becomes the protagonist in a fantastical world of her own creation.