Browsing 20 - 30 results of 40 programs from project - After Dark
Takuji and Takashi have created a system that uses augmented reality to control the flavor of an actual cookie. By presenting the image of a cookie through a virtual reality headset, then reproducing the scent through perfume tubes, Meta Cookie may trick you into thinking that a plain sugar cookie is actually an almond or chocolate cookie!
This After Dark event, which explored the science behind slowing down, included artist Joe Mangrum, who created a sand mandala on the floor of the museum. In this timelapse video, shot over 8 hours, you can see the full arc of the work.
This After Dark event got the holiday season off to a sweet start, presenting art, science, and history related to sugar. What are you afraid of? Snakes? Spiders? Heights? This After Dark event investigated the psychology and biology of fear, and included Damian Cooksey confronting his fear by demonstrating the sport of highlining far above visitors’ heads. This After Dark event presented a collection of objects, organizations, and activities use various alternative energy sources, and also looked at sustainably raised food. In this short interview with Dan Goods, designer, artist, and visual strategist at NASA's Jet Propulsion Laboratory, Goods discusses his art piece, "Jupiter Fog Pool." The piece, inspired by the Juno mission to Jupiter, was part of "Cosmological Constructs," our After Dark event of September 2010. This After Dark event explored the diverse nomadic communities that thrive in the Bay Area including a mobile diner, food carts, an annual arts event in the desert, urban foragers, and Bay creatures that arrived by ballast water.
Among the highlights of our Geometry Playground event were gravity-defying performances by four aerial artists from TrapezeWorld. This After Dark event examined time's many faces through activities and presentations featuring honeybees, jump-shot photography, antique timepieces, and a performance by Gamelan Sari Raras. This April Fools’ Day After Dark event exposed people’s threshold for taking chances. For example, visitors could test their belief in the laws of physics as a bowling ball swung toward them. They could also tackle a climbing wall, try their luck at casino games, and see if they had the nerve to carry out the instructions on a card they were given.