Studio for Public Spaces: Designing for Inquiry
An incubator for innovative ideas, projects and news happening both at the Studio for Public Spaces and around the world.
by Josh Bacigalupi • February 22, 2017
To learn is a paradox. We must perceive not just many distinct things, but their interrelations, two distinct modes of understanding...
by Eileen Campbell • February 14, 2017
Creating an outdoors learning environment starts by evaluating the location. What is the context of the place? Who is the audience? What is the potential raw material for inquiry and investigation? Here are seven questions to ask of any site.
by Josh Bacigalupi • September 26, 2016
Complexity, like Ambiguity, is an intrinsic attribute of reality. By developing a process to engage it, we intend to leverage it to increasingly expand our impact as a team-based process....
by Adam Green • September 17, 2015
One of the most fascinating elements of a creative studio is the notion of inspiration as process. We get asked "How do you come up with all those ideas?" all the time. A perfect example of this concept in...
by Josh Bacigalupi • June 9, 2015
Ambiguity is often considered a negative state, but any compelling work of art or design has an element of ambiguity. Sometimes, contradictory creations intrigue us because this is reality.
by Steve Gennrich • November 8, 2014
McLaren Park is the second largest park in San Francisco (after Golden Gate Park) and was designed by Daniel Burnham in 1905, the year before he started developing the master plan for Chicago. In 2008, two Exploratorium Artists, Peter Richards and Susan Schwartzenberg, designed Philosopher's Way...